Here are some images of the various ways in which UAS STEM activities and Google Cardboard can be implemented in the classroom.
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This rubric was developed with the intention of meeting the need of examining all aspects of educational apps used and designed in mind of instructions. Cheng-Yuan Lee and Todd Sloan Cherner of Coastal Carolina University, Conway, SC, USA and the research found here helped inform the development and modification of the rubric used. Primarily, the audience for this evaluation instrument are educational administrators, tech coordinators, and teachers involved with STEM programs looking to analyze the educational potential for applications.
Click on the button below to see the technology evaluation rubric used to asses each technology.
Utilizing authentic, collaborative, project-based learning to engage and inspire our next generation of technological leaders, students create and innovate technologies ranging to underwater remotely operated vehicles (ROVs) to unmanned aerial systems (UASs).
STEM IN ACTIONRUBRIC SCOREFrom basic electronics to autonomous flying robots, Visionary Engineering is a program which allows students to investigate cutting-edge technologies of interest to them, such as unmanned aerial systems.
Conservation, search and rescue, innovating new educational programs... our students apply technologies, create their own technologies, and use their innovative tools and ideas to create a better world for all.
The United States Space and Naval Warfare Systems Command supports Visionary Engineering with far more than funds - they send their engineers to learn alongside our students and discover the world of the future together.
Take students on a journey to explore historical sites, museums, and places they can’t ordinarily go to. With simply a smartphone and a low-cost cardboard device, students become immersed in a 3D, virtual reality experience.
LEARN MORERUBRIC SCOREGoogle cardboard are low-cost virtual reality headsets. The concept is a bring your own smartphone in addition to the cardboard device for an immersive 3D, virtual reality experience. The first gen product uses neodymium magnets while the second gen uses capacitive tape, both contain 45mm focal length lenses, and are assembled using velcro, and an optional near field communication (NFC) tag. Simply launch a cardboard app that you download from Google Play or Apple’s App Store and insert the phone into the device. You will now be immersed in the cardboard experience.
Any content area could benefit from Google cardboard. In a social studies classroom, a teacher would pick a specific place to explore. Students will navigate to the specified destination to begin their journey. Using inquiry, students can gain further information by directly experiencing a place they have not been before. For example, students could journey through Pu‘uhonua O Hōnaunau National Historical Park on the Big Island of Hawai‘i to visually explore its cultural significance and better understand why it was used for a refuge.
Teachers can develop questions, points of interests, observation scavenger hunts, and other activities as a part of the 3D experience. With this is in mind, students should have an increased level of engagement as they now can visually learn and explore various historical sites that ordinary text books, apps, and other media cannot give them. Students are in control of the pace of which they explore and see what they want to see.
Webflow is a cloud based, HTML 5 drag and drop website creator. This website was created using Webflow! The user interface allows you to create highly customizable website which re responsive to screen size, and are hosted online for free. Back by real HTML 5 and CSS, Webflow is the answer to any student or professional looking to start publishing online. Click on the button below to watch a tutorial on how to use Webflow! The images below also link to another rubric used to assess Webflow as an emerging technology.
Screencastify TutorialRUBRIC SCORE